This programme focuses on the objects that surround us, from the cherished personal to the everyday functional. You are encouraged to discover the potential for producing objects that blend the best traditions of hand making with the technologies of machine and digital manufacturing. This learning enables students to understand the making of objects at various levels of production, and to establish their own personal and professional ambitions for creating objects within contemporary society.
The programme is supported by a comprehensive range of workshops for hand and machine making in ceramics, glass, metal and wood. In addition to these material specific workshops there are digital making facilities for CNC routing, rapid prototyping and laser cutting. You will also have access to a wide range of academic and technical expertise across the School.
Graduates go on to a wide range of employment including gallerists, product designers, ceramicists, glassmakers, jewellers, community artists, retailers, teachers and exhibition designers.
Professional employability opportunities are embedded within the programme through live projects, competition briefs and links with organisations in the city. You will engage with Unit X, an innovative module that encourages interdisciplinary working and collaboration on external facing projects. You can also study abroad as part of your academic studies, via the Erasmus+ programme.
Year 1 introduces you to fundamental hand, machine and digital processes that are used for making objects across a range of materials. It provides an opportunity to explore and investigate differing material qualities, and creatively respond to these discoveries.
You are also introduced to a variety of research methods, and are encouraged to take an open minded and analytical response to source material to develop a questioning approach to original thinking and problem solving.
This unit will introduce you to a variety of research methods, and fosters an understanding of how these can make a positive impact on creative thinking. It encourages an open minded and analytical response to source material with the intention of developing a questioning approach to original thinking and problem solving, through the generation and development of ideas. In addition, the unit introduces you to appropriate methods of communication for the range of activities undertaken.
Set projects will introduce you to fundamental hand, machine & digital processes that are used for making objects across a range of materials, and provide an opportunity for you to explore, investigate and creatively respond to your discoveries concerning differing material qualities. Visual studies will introduce you to the many approaches to drawing and photography used by designers and makers, and how these can inform the creative process.
At Level 4, this unit encourages some collaborative, interdisciplinary practice and shared experience. There are lectures and talks from key research staff, students and external experts. Teaching will be in the form of tutorial groups, weekly meetings and presentations. The set projects will vary from year to year and are designed to be responsive to current creative opportunities.
You are allocated to one of four pathways addressing programme-based clusters of cognate practice areas. Lectures, seminars, guest speakers, visits around cultural contexts and professional issues.
You are allocated to one of four pathways addressing programme-based clusters of cognate practice areas. The unit includes lectures, seminars, guest speakers, visits around cultural contexts and professional issues.
In Year 2 you will question ways of working in relation to issues such as usability, sustainability, ethics, market, employability and other related aspects. It encourages you to take risks, challenge assumptions and begin to define a distinct approach to your own practice.
Set projects examine design archetypes, historic archives, and traditional materials, techniques or processes as a basis for re-interpretation. Conventional and new technologies are employed to explore contemporary and unexpected responses to established traditions.
There are opportunities for you to undertake overseas study exchanges to partner institutions. You will also experience interdisciplinary practice, and working within collaborative creative and commercial contexts through a range of cross faculty and live external projects.
This unit will foster an understanding of the relevance of historical perspectives on contemporary practice. Using a choice of set projects you will examine design archetypes including historic archives and traditional materials. Further to this your studies will use techniques and processes as a basis for re-interpretation according to individual contexts for practice. Conventional and new technologies can be employed to explore contemporary and unexpected responses to established traditions. A development of your own personal visual language will be a central part of your project work on this unit.
This unit introduces the primary factors affecting the context of contemporary design and making practice. Set projects will enable you to question ways of working in relation to issues such as usability, sustainability, ethics, market, employability and other related aspects. It will encourage you to take risks, challenge assumptions and begin to define a distinct approach to your own practice. An integral part of the project work is the continued development of your drawing and visualisation skills.
This unit explores collaborative and interdisciplinary art and design practice. You will have the opportunity to engage in a range of external-facing learning opportunities which will encourage collaborative, interdisciplinary practice and shared experience; this may take the form of spending time outside of the University and working within the creative community and the public domain.
Delivery of critical, historical and professional issues to enhance your development within practice-based clusters. Delivery to clusters of cognate practice areas. Content consists of selected thematic options in critical and historical areas plus cluster-wide professional and employability issues, facilitating and enhancing the development of both studio-based work and identity as a practitioner.
Delivery of critical and historical issues to enhance the student's development within practice-based clusters. Content consists of selected thematic options in critical and historical areas facilitating and enhancing the development of both studio-based work and identity as a practitioner. Modes of delivery include lectures, seminars, tutorials, guest speakers, visits and placements.
By the final year you will be required to define a self-authored, multi-faceted programme of study. It demands a creative synthesis of critical, analytical and practical skills combined with an independent, resourceful and responsive approach to practice.
The final project period enables you to produce and showcase a finalized body of work that resolves and communicates your own personal and professional ambitions within a contemporary design and craft context.
At all levels you will experience a wide range of approaches to drawing and digital visualization, and integrate these into your creative process in order to cultivate a personal visual language. The practical learning is underpinned by an in-depth Contextual & Professional Studies programme, that informs and supports the work undertaken within the practice units.
This unit will focus on developing, refining and resolving an appropriate visual language and palette of skills to facilitate your professional ambitions. During the course you will have the opportunity to define a self-authored, multi-faceted programme of study; this will require the synthesis of critical, analytical and practical skills combined with an independent, resourceful and responsive approach to practice.
On the third year Unit X, there is a student authored final project leading to a showcase of finished work. The unit includes a brief generated by the student, which leads to the presentation of a significant body of final work. Collaborative and interdisciplinary work can be incorporated into the project in relation to the professional context and ambition of the student.
Programme of research and critical analysis of cultural and professional issues related to a student's individual practice interests.
Programme of research and critical analysis of cultural and professional issues related to a your individual practice interests. A negotiated project focused around an individually defined area appropriate to your aims and ambitions.
Within the programme we run a range of live briefs with companies and manufacturers, and also encourage students to partake in external competitions where appropriate. There are no formal work placements within the programme, however students are encouraged to make external contacts and many use the vacations to undertake periods of work experience.
Continuous formative and summative assessment with feedback and discussion on completion of all units. The programme ends with a School of Art exhibition.
10 credits equates to 100 hours of study, which is a combination of lectures, seminars and practical sessions, and independent study. A three year degree qualification typically comprises 360 credits (120 credits per year). The exact composition of your study time and assessments for the course will vary according to your option choices and style of learning, but it could be—
You can find further details about the curriculum for the current academic year in the Programme Specification Document
Our Degree Show online galleries show work by final year Three Dimensional Design students.
First and second years worked collaboratively to produced pieces inspired by the UK designer
Students take home awards and make valuable connections at annual design exhibition
Graduates of this course go on to establish their own creative businesses as self-employed practitioners, or pursue careers as product designers, furniture designers, ceramicists, jewellers, retailers, gallery owners, retail buyers, design managers, design consultants, teachers and lecturers.
Apply through UCAS.
You will be notified of our decision through UCAS.
|UCAS Tariff Points/Grades Required|
112 at A2 or equivalent (which can include Foundation Diploma in Art & Design). A Level General Studies is not accepted.
Learn more about MMU's Foundation Diploma in Art and Design.
|Specific GCSE Requirements|
GCSE English Language at grade C or grade 4. Equivalent qualifications (eg. Functional Skills) may be considered
|Non Tariffed Qualifications|
Pass Access to HE Diploma in a relevant subject with a minimum 112 UCAS Tariff Points
|International Baccalaureate||26 Points|
A minimum IELTS score of 6.0 with no element below 5.5 is required.
Check our MMU International site for further information if you are applying with non-UK qualifications.
UK, EU and Channel Island students: Full-time fee: £9,250 per year. This tuition fee is agreed subject to UK government policy and parliamentary regulation and may increase each academic year in line with inflation or UK government policy for both new and continuing students.
Non-EU international students: Full-time fee: £15,000 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
A degree typically comprises 360 credits, a DipHE 240 credits, a CertHE 120 credits, and an integrated Masters 480 credits. The tuition fee for the placement year for those courses that offer this option is £1,850, subject to inflationary increases based on government policy and providing you progress through the course in the normal timeframe (no repeat years or breaks in study). The tuition fee for the study year abroad for those courses that offer this option is £1,385, subject to inflationary increases based on government policy and providing you progress through the course in the normal timeframe (no repeat years or breaks in study).
See Money Matters for further information and advice.
£200* plus optional £550* — Digital CameraWe advise all students to own a digital camera. Although a basic point press is useful, the higher quality the better. We would suggest at least 10 mega pixels, and the ability to have some manual control over aperture, shutter speed and exposure would be very useful. Cameras are available for students to borrow from the faculty AV stores.A memory stick For carrying/transferring images and documents, recommended size: 64Gb A4 A3 Sketchbooks Drawing EquipmentA range of good quality pencils (recommend 2H to 6B)A range of soft coloured pencilsA basic range of wet media including some, or all, of the following: small watercolour pallet designer/gauche colours inksA selection of brushes Scalpel 10A blades Craft Knife (e.g. Stanley) Scissors 25mm masking tape 25mm double sided tape 12 Plastic Rule or Steel Rule Retractable steel tape measure Compasses set, 30/60 45 degree set squaresMaterials and basic tools will be available for use in the workshops during the Practice Units, but if you have already established your own tool kit it is always beneficial to have it available.
Optional £1,200* — Optional Study Trips: Each year we organize a study trip to a European city. The trip will be an excellent opportunity to see contemporary design, craft and art exhibitions. If you are keen to join us on this trip please make sure to save up over the summer as we will all need to book flights and accommodation at the start of Autumn term. The study trip is optional and there will be local alternatives for any student who chooses not to go. Students can choose to go to Europe on a trip in their first year, America in their second and Japan in their third. These are optional depending on unit choice although there are local alternatives for any student who chooses not to go
* All amounts shown are estimates.